When building hero sections with a background video and coordinated entrance animations, the animations often play before the video has loaded — so you just see things scaling and fading in around an empty box. The current triggers (Appear, Layer In View, Section In View) are all based on viewport visibility, not asset readiness.
It would be great to have a trigger that waits until a video or image has actually loaded before firing the animation. This would make it much easier to build polished, cinematic hero sections like you see on Apple or DJI — where nothing moves until everything is ready. A fallback timeout for slow connections would be a nice touch too.